AI Insights · Timothy · January 2023
Top 5 Third Person Games Performance in Croatia in Q4 2022
Discover the performance trends of the top 5 third person games in Croatia during Q4 2022 across both iOS and Android platforms.
In Q4 2022, the performance of the top 5 third person games in Croatia showed varied trends across weekly downloads, revenue, and active users. The data provided by Sensor Tower offers valuable insights into the market dynamics for these games.
Stumble Guys from Scopely, Inc. saw a notable fluctuation in weekly revenue, peaking at around $17K in the first week of October and gradually decreasing to approximately $5.5K by early December, before slightly recovering to $7.6K at the end of December. Weekly downloads also varied, starting at 10.9K in late September, dipping to 4.7K by early December, and then surging to 11.3K in the last week of December. Active users followed a similar trend, starting at 83.6K and decreasing to around 59K by early December, with a slight recovery to 63.8K by the end of the quarter.
PUBG MOBILE by Tencent Mobile International Limited experienced steady weekly revenue, ranging from $5.2K to $7.4K, with the highest revenue recorded in the week of December 19. Weekly downloads fluctuated between 1.0K and 1.7K, with a noticeable increase to 1.6K in the last week of December. Active users showed a stable trend, maintaining an average of around 23K to 25K throughout the quarter.
Guns of Glory: Lost Island from FunPlus International AG saw its weekly revenue rise from $1.1K at the beginning of the quarter to a peak of about $3.2K by the end of October. The revenue then stabilized around $2.7K to $2.9K towards the end of December. Weekly downloads remained relatively low, peaking at 251 in mid-November, while active users varied slightly, peaking at 1.1K in mid-November and ending the quarter at 880.
Dragon Raja from Archosaur Games had a consistent weekly revenue trend, peaking at $2.8K in late October and decreasing to $817 by the end of December. Downloads remained low throughout the quarter, with a slight increase to 17 in the first week of December. Active users remained minimal, averaging around 40, with a slight dip to 21 in late October.
Genshin Impact by COGNOSPHERE PTE. LTD. showed varied weekly revenue, starting at $2.6K in late September, dipping to $668 in late November, and peaking at $3.3K in the last week of December. Weekly downloads ranged from 237 to 547, with the highest downloads recorded in the final week of December. Active users demonstrated stability, averaging around 6K throughout the quarter, with slight fluctuations.
For more detailed insights and data, visit Sensor Tower.